About

Advanced Sight is an Unreal Engine plugin that is an efficient sight system implementation. It is much more capable compared to the built in sight system available via perception component Epic is providing with a stock engine. While the stock system might be sufficient for some games it is certainly not sufficient for other types of games that have for example stealth mechanics. Games like Deathloop, Dishonored or Zelda to name few that use system like Advanced Sight.

Features

  • all features vanilla Unrea’s sight system provides available by default
  • all functionality exposed to blueprints
  • ability to define multiple sight configs instead being limited to only one per perception component
  • rapid iteration thanks to system updating itself whenever a change in a sight config is detected
  • full control over how quickly targets are going to be perceived and how quickly they are going to be forgotten
  • multithreaded and cache friendly implementation to ensure your game’s performance is not impacted by the system
  • visibility points for sight targets easily configurable in blueprints using custom scene components
  • ability to define different gain rate for each defined visibility point allowing “bigger” body parts to be perceived faster than a smaller ones
  • eye view point configurable using socket or bone name allowing for AI to change look direction by rotating their heads only (optional)
  • comprehensive debugging tools making it very easy to understand what is happening in your game
  • example content with a mini game included as a plugin’s content
  • benchmark map for testing system’s performance when making new changes
  • possibility to define custom relationships between multiple teams using data table

Trailer

Trailer video

Where to buy

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